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| func navigateAroundWall() { if isBlockedRight && isBlocked && isBlockedLeft { turnLeft() turnLeft() } else if isBlockedRight && isBlocked { turnLeft() moveForward() } else if isBlockedRight { moveForward() } else { turnRight() moveForward() } } while !isOnClosedSwitch { navigateAroundWall() if isOnGem { collectGem() turnLeft() turnLeft() } } toggleSwitch()
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